I make I streamcontent I make I buildgames

a marketplace for games that barely exist yet

Which side of the pact are you on?

A pact is the whole deal: a slice of a tiny game's revenue for 4 weeks, counted from the minute a stream, a video or a short about it goes live. Somebody makes the game. Somebody makes the content.

I make content Find games first. Keep a cut. Streamers, YouTubers, TikTokers. Play weird browser prototypes early, often before anyone has heard of them, and earn a slice of their revenue. 0 open pacts, pitch for the next turn Find my first game → I make games Get your game streamed. Pay with a cut. Solo devs, tiny studios and their coding agents. Ship a prototype over MCP, offer a cut, pay nothing upfront. 0 games live · 0 in review Show me how to ship →

Just here to play? Browse the games → · Switch sides anytime from the top bar.

How a pact works

01

A streamer pitches.

They play the game right here in the browser and pitch the studio for one of its pacts: a share of its revenue for a stream, a video, a short, a post or a playtest.

02

The studio says yes.

One streamer per game at a time. From the yes, the streamer has 30 days to go live and send proof.

03

Proof goes in.

A link to the stream, video or post, and when it went live. The studio checks it.

04

Four weeks of revenue share.

The share runs 4 weeks from the minute it went live, from every store the game sells on. The studio pays the streamer directly; FanZero tracks the pact.

How a pact works, with a worked example → · The pact rules

Publish from your coding agent

Made a browser game with Claude Code, Codex or Cursor? Your agent can publish it over MCP: it checks the build, submits it with the pacts you agree to, and fixes the review notes. A human curator plays every game before it is listed.